Platform: GameCube
Genre: Action-Adventure
Developer: Nintendo
Publisher: Nintendo
Release: 24 March 2003
Rating: Everyone
Price: $20
While most people name Ocarina of Time as their favorite in the The Legend of Zelda series, I personally name The Wind Waker. It took the excellent gameplay of Ocarina and brought it into a new setting with a very different feel to it. While many people complained about the supposedly "kiddy" cel-shaded graphics of the game at the time, they have aged very well, and it remains rather beautiful to this day.
As for the gameplay, it's a Zelda game, so if you've played any of the other 3D games in the series, Wind Waker is pretty much the same. The twist this time is that you need to use the eponymous Wind Waker, a baton that lets you control the weather, so that you can sail from island to island. While many people complained that the sailing was boring and monotonous, I found it rather relaxing, and the simple challenge of navigation provides a nice break from the standard dungeon-crawling. As for the dungeons, enemies are a bit weaker than usual in this game, but the dungeons themselves are larger and more complex, so it evens out. There are also a lot of side-quests (almost every one of the numerous islands has at least one), so there's a lot of game in this game. It plays very well, and that's really the most important piece.
The story is simple as video games go: hero wants to rescue his kidnapped sister, and ends up wrapped up in the traditional save-the-world quest. The setting is a series of islands within the "Great Sea," which is refreshing, as this is only the second time the Zelda series has left the traditional setting of Hyrule.
There's one other thing I need to bring up: don't be fooled by the cartoony visuals and lighthearted feel. When you think about it, this is one of the darkest installments in the series. (WARNING: If you don't want spoilers, even minor ones, then please skip this next paragraph.) About halfway through the game, it is revealed that the series recurring villain, Ganondorf, actually won the last time he attacked the kingdom of Hyrule, and in a last-ditch effort to stop him, the gods flooded it all. That's right: the ocean that you've been sailing? It's the post-apocalyptic kingdom of the previous games. Now that is pretty dark.
The Wind Waker is an exemplary installment in the really damned good The Legend of Zelda series, and $20 at GameStop is a pretty good deal for anyone who hasn't played it already.
Play, save, and enjoy. See you next week.
--Kotaro
Showing posts with label gaming on a budget. Show all posts
Showing posts with label gaming on a budget. Show all posts
Friday, July 29, 2011
Friday, July 22, 2011
Neverwinter Nights 2: Platinum
Platform: PC (Windows)
Genre: RPG
Developer: Obsidian Entertainment
Publisher: Atari
Release: 31 October 2006
Rating: Teen
Price $20
Neverwinter Nights is a game that is often fondly remembered, but which, to be honest, has not aged well. It was a hit-or-miss translation of the Dungeons & Dragons 3rd Edition rule-set to PC format, and the party system (what little there was) left a lot to be desired.
Neverwinter Nights 2 is, gameplay-wise, everything that Neverwinter Nights wanted to be. It is a near-perfect transfer of the D&D 3.5 rules, and it has a rather well-implemented party system that feels a lot like Knights of the Old Republic.
At the time of its release, NWN2's visuals were stunning, but only if you had a high-end computer. The necessary specs are far easier to achieve with modern PCs, so the visuals, while slightly aged, are still very nice to look at.
The plot is very much a storm of cliches: You're an ordinary person growing up in a tiny village, but when the village is attacked, you need to take the magical silver shard that they were after and take it to the eponymous city of Neverwinter so you can get another shard from your uncle and we've all seen this sort of thing before. What makes the story interesting is that the writers seemed to know how cliche it was, so they took every opportunity to poke fun at themselves for it.
Of course, the most important part of any story is its characters, and this game certainly delivers on that front. You will gather the standard Ragtag Bunch of Misfits, but they're all surprisingly well-developed and interesting.
Instead of the kind of "Morality" system that's common to modern RPGs, Neverwinter Nights 2 opts for an "Influence" system instead. Based on your actions, you may curry either favor or scorn from various members of your party, and their actions are determined by how much they like you. This will mainly affect dialogue, but it can affect gameplay as well (having high influence with Neeshka can get her to poison a certain foe, making that boss fight easier, for example). Some allies may even leave the group if they dislike you enough.
The main complaint that I can draw against Neverwinter Nights 2 is the sheer number of game-breaking bugs that it contained upon release. In the years since, most of them have been patched, but not all of them. It's not enough to be a deal-breaker anymore, however.
The Steam-exclusive "Platinum" release also contains both expansions to the game: Mask of the Betrayer and Storm of Zehir. Both of them are excellent and well worth your time once you've completed the main campaign. As a whole, the Platinum version is a great investment if you like Dungeons & Dragons or RPGs. There's a lot of game here, and since it comes with the tools to build your own adventures, there's the fan-made content as well.
You can get Neverwinter Nights 2: Platinum on Steam for $20.
Play, save, and enjoy. See you next week.
--Kotaro
Genre: RPG
Developer: Obsidian Entertainment
Publisher: Atari
Release: 31 October 2006
Rating: Teen
Price $20
Neverwinter Nights is a game that is often fondly remembered, but which, to be honest, has not aged well. It was a hit-or-miss translation of the Dungeons & Dragons 3rd Edition rule-set to PC format, and the party system (what little there was) left a lot to be desired.
Neverwinter Nights 2 is, gameplay-wise, everything that Neverwinter Nights wanted to be. It is a near-perfect transfer of the D&D 3.5 rules, and it has a rather well-implemented party system that feels a lot like Knights of the Old Republic.
At the time of its release, NWN2's visuals were stunning, but only if you had a high-end computer. The necessary specs are far easier to achieve with modern PCs, so the visuals, while slightly aged, are still very nice to look at.
The plot is very much a storm of cliches: You're an ordinary person growing up in a tiny village, but when the village is attacked, you need to take the magical silver shard that they were after and take it to the eponymous city of Neverwinter so you can get another shard from your uncle and we've all seen this sort of thing before. What makes the story interesting is that the writers seemed to know how cliche it was, so they took every opportunity to poke fun at themselves for it.
Of course, the most important part of any story is its characters, and this game certainly delivers on that front. You will gather the standard Ragtag Bunch of Misfits, but they're all surprisingly well-developed and interesting.
Instead of the kind of "Morality" system that's common to modern RPGs, Neverwinter Nights 2 opts for an "Influence" system instead. Based on your actions, you may curry either favor or scorn from various members of your party, and their actions are determined by how much they like you. This will mainly affect dialogue, but it can affect gameplay as well (having high influence with Neeshka can get her to poison a certain foe, making that boss fight easier, for example). Some allies may even leave the group if they dislike you enough.
The main complaint that I can draw against Neverwinter Nights 2 is the sheer number of game-breaking bugs that it contained upon release. In the years since, most of them have been patched, but not all of them. It's not enough to be a deal-breaker anymore, however.
The Steam-exclusive "Platinum" release also contains both expansions to the game: Mask of the Betrayer and Storm of Zehir. Both of them are excellent and well worth your time once you've completed the main campaign. As a whole, the Platinum version is a great investment if you like Dungeons & Dragons or RPGs. There's a lot of game here, and since it comes with the tools to build your own adventures, there's the fan-made content as well.
You can get Neverwinter Nights 2: Platinum on Steam for $20.
Play, save, and enjoy. See you next week.
--Kotaro
Friday, July 15, 2011
Shin Megami Tensei: Devil Survivor
Platform: DS
Genre: Strategy/RPG
Developer: Atlus
Publisher: Atlus
Release: 23 June 2009
Rating: Teen
Price: $18
The Shin Megami Tensei metaseries* has had some of the best RPGs I've ever played, encompassing Digital Devil Saga, Persona, Strange Journey, DemiKids, Devil Summoner, and many, many more. It's a long, and venerated series on par with giants like Final Fantasy (some would even say it's better). While (like the aforementioned Final Fantasy) most of the SMT games are separate from one another, they do share many common themes and gameplay elements. Most of them are fusions of disparate genres, the spell names remain mostly consistent, and almost all of them involve making contracts with demons to fight with you. They also tend to be brutally difficult, but what do you expect from Atlus?
Moving on to Devil Survivor. It's good. The game is a fusion of traditional turn-based RPG and turn-based strategy RPG. Think of it as Final Fantasy Tactics meets Dragon Quest. Essentially, battles start on an isometric grid, but when an attack is executed, it switches into a first-person perspective for a single round of RPG combat, before returning to the grid. This may sound a bit roundabout, but there's no denying that it works to give Devil Survivor a surprising amount of depth.
Even the character-growth mechanics are deep and interesting. Your human characters gain new spells via the "Skill Crack" system, wherein you steal techniques from your defeated foes MegaMan-style. And you can get new demon allies by either buying their services at auction, or by fusing two demons to create a single stronger one (another staple of the SMT games).
As for the plot, demons have overrun Tokyo, and the military has issued a lockdown: no one can enter, or leave. In order to survive, you need to ally yourself with various demons, and other people trapped in the city. The story is rather non-linear. While the basic plot remains the same from playthrough to playthrough, which of the five endings you can get, as well as which characters survive to the end, is all dependent on the choices you make. Be careful though, as everything you do eats up a little bit of your time, and you only have seven days.
While Devil Survivor is rather short, that's actually a point in its favor. There are five vastly different endings (which I won't spoil here), and the game actively wants you to see them all, each one unlocking new powerful demons that you can obtain for your next playthrough.
It's heavy on the grind and the difficulty, and may be a little too complex for a newcomer, for strategy or RPG aficionados, but I highly recommend Devil Survivor. There's also the updated rerelease on the 3DS coming out soon, so if you'd rather spring for that version... Regardless, a used copy of this one from GameStop will come in at $18.
Play, save, and enjoy. See you next week.
--Kotaro
*A series which contains many smaller series within it.
Genre: Strategy/RPG
Developer: Atlus
Publisher: Atlus
Release: 23 June 2009
Rating: Teen
Price: $18
The Shin Megami Tensei metaseries* has had some of the best RPGs I've ever played, encompassing Digital Devil Saga, Persona, Strange Journey, DemiKids, Devil Summoner, and many, many more. It's a long, and venerated series on par with giants like Final Fantasy (some would even say it's better). While (like the aforementioned Final Fantasy) most of the SMT games are separate from one another, they do share many common themes and gameplay elements. Most of them are fusions of disparate genres, the spell names remain mostly consistent, and almost all of them involve making contracts with demons to fight with you. They also tend to be brutally difficult, but what do you expect from Atlus?
Moving on to Devil Survivor. It's good. The game is a fusion of traditional turn-based RPG and turn-based strategy RPG. Think of it as Final Fantasy Tactics meets Dragon Quest. Essentially, battles start on an isometric grid, but when an attack is executed, it switches into a first-person perspective for a single round of RPG combat, before returning to the grid. This may sound a bit roundabout, but there's no denying that it works to give Devil Survivor a surprising amount of depth.
Even the character-growth mechanics are deep and interesting. Your human characters gain new spells via the "Skill Crack" system, wherein you steal techniques from your defeated foes MegaMan-style. And you can get new demon allies by either buying their services at auction, or by fusing two demons to create a single stronger one (another staple of the SMT games).
As for the plot, demons have overrun Tokyo, and the military has issued a lockdown: no one can enter, or leave. In order to survive, you need to ally yourself with various demons, and other people trapped in the city. The story is rather non-linear. While the basic plot remains the same from playthrough to playthrough, which of the five endings you can get, as well as which characters survive to the end, is all dependent on the choices you make. Be careful though, as everything you do eats up a little bit of your time, and you only have seven days.
While Devil Survivor is rather short, that's actually a point in its favor. There are five vastly different endings (which I won't spoil here), and the game actively wants you to see them all, each one unlocking new powerful demons that you can obtain for your next playthrough.
It's heavy on the grind and the difficulty, and may be a little too complex for a newcomer, for strategy or RPG aficionados, but I highly recommend Devil Survivor. There's also the updated rerelease on the 3DS coming out soon, so if you'd rather spring for that version... Regardless, a used copy of this one from GameStop will come in at $18.
Play, save, and enjoy. See you next week.
--Kotaro
*A series which contains many smaller series within it.
Friday, July 8, 2011
Portal
Platform: PC
Genre: Puzzle
Developer: Valve Corporation
Publisher: Valve Corporation
Release: 9 October 2007
Rating: Teen
Price: $10
I personally find it astonishing that there are still people who haven't played this amazing game, which is why I am taking the time to review it. Given its memetic status, you have almost certainly heard of it if you've had any contact with the internet whatsoever in the past three years.
Portal is a difficult game to classify. While it uses a first-pirson perspective, and the engine of a first-person shooter, there is very little combat, and your main tool is a gun that creates wormholes (up to two at a time). Whatever goes in one comes out the other, be it enemies, items, or even you. While this isn't your only tool (you will also use boxes and switches), it is a unique mechanic that you will have to master in order to reach the end of the game and the frankly amazing final boss (which I will not spoil here).
As for the plot, there really isn't a lot. Portal is set in the Half-Life universe, though it has nothing to do with the Half-Life games. You are Chell, a silent test subject in the Aperture Science Laboratiores, where the insane Artificial Intelligence known as GLaDOS guides you through the test chambers (while simultaneously trying to get you killed).
There really isn't anything else I can say about Portal. There really isn't much to it. My one complaint is that it's really short, only about three hours long. But you're only paying $10 for it on Steam, so it's not that big a problem. (There's also a sequel now, but it's best to play this one first.) Regardless, if you're one of the few people out there who hasn't yet played Portal, play Portal, and you will see why the internet was so obsessed with it when it first came out.
Play, save, and enjoy. See you next week.
--Kotaro
Genre: Puzzle
Developer: Valve Corporation
Publisher: Valve Corporation
Release: 9 October 2007
Rating: Teen
Price: $10
I personally find it astonishing that there are still people who haven't played this amazing game, which is why I am taking the time to review it. Given its memetic status, you have almost certainly heard of it if you've had any contact with the internet whatsoever in the past three years.
Portal is a difficult game to classify. While it uses a first-pirson perspective, and the engine of a first-person shooter, there is very little combat, and your main tool is a gun that creates wormholes (up to two at a time). Whatever goes in one comes out the other, be it enemies, items, or even you. While this isn't your only tool (you will also use boxes and switches), it is a unique mechanic that you will have to master in order to reach the end of the game and the frankly amazing final boss (which I will not spoil here).
As for the plot, there really isn't a lot. Portal is set in the Half-Life universe, though it has nothing to do with the Half-Life games. You are Chell, a silent test subject in the Aperture Science Laboratiores, where the insane Artificial Intelligence known as GLaDOS guides you through the test chambers (while simultaneously trying to get you killed).
There really isn't anything else I can say about Portal. There really isn't much to it. My one complaint is that it's really short, only about three hours long. But you're only paying $10 for it on Steam, so it's not that big a problem. (There's also a sequel now, but it's best to play this one first.) Regardless, if you're one of the few people out there who hasn't yet played Portal, play Portal, and you will see why the internet was so obsessed with it when it first came out.
Play, save, and enjoy. See you next week.
--Kotaro
Saturday, July 2, 2011
No More Heroes 2: Desperate Struggle
Platform: Wii
Genre: Action
Developer: Grasshopper Manufacture
Publisher: Ubisoft
Release: 26 January 2010
Rating: Mature
Price: $12-13
Goichi Suda is the foremost auteur game developer of today. The man is an insane genius, known for occasionally sacrificing fun for the art. While this is not usually the way to go, I have to accept that with Suda, it's certainly worth it to see just what goes through his head. No More Heroes and its sequel can be considered the first time that he was able to find a good balance between the art and the fun. And yes, they are awesome for it.
The first No More Heroes told the story of one Travis Touchdown, a complete nerd who managed to somehow become the eleventh-best hitman in the country. So he decided to take out the ten above him, aiming for the top. Despite being about assassination, the game managed to be hilarious, parodying everything from sandbox video games to anime to life in America. It also constantly poked fun at games that rely on sex or gore to sell, by taking both to a ridiculous level (enemies die with about three gallons of blood spurting out, and sexual innuendo can be found in nearly every line). It was a ton of fun, but way too short, and with a lot of repetitive grind.
No More Heroes 2 removes nearly all of the grind in addition to increasing the length of the game, remedying both issues. It also tweaked many aspects of the combat, making it feel a bit more fluid overall. On the flip-side, while keeping the sense of offbeat humor, it took a turn down gritty and dark, which makes the tone rather inconsistent. When Travis' best friend is murdered, he vows revenge against his killer, and has to climb the ranks again (this time from #51) to get to him. While still not perfect by any means (the two missions played as ally Shinobu include some very awkward platforming), NMH2 is altogether a brilliant example of the hack-and-slash genre, with colorful and cartoony visuals (which purposefully clash with the game's theme), an interesting story, well-executed boss fights, and altogether fun gameplay that manages to use the Wii's control scheme rather well. Check it out if you can. It'll cost $13 for a new copy, or $12 used.
Play, save, and enjoy. See you next week.
--Kotaro
Genre: Action
Developer: Grasshopper Manufacture
Publisher: Ubisoft
Release: 26 January 2010
Rating: Mature
Price: $12-13
Goichi Suda is the foremost auteur game developer of today. The man is an insane genius, known for occasionally sacrificing fun for the art. While this is not usually the way to go, I have to accept that with Suda, it's certainly worth it to see just what goes through his head. No More Heroes and its sequel can be considered the first time that he was able to find a good balance between the art and the fun. And yes, they are awesome for it.
The first No More Heroes told the story of one Travis Touchdown, a complete nerd who managed to somehow become the eleventh-best hitman in the country. So he decided to take out the ten above him, aiming for the top. Despite being about assassination, the game managed to be hilarious, parodying everything from sandbox video games to anime to life in America. It also constantly poked fun at games that rely on sex or gore to sell, by taking both to a ridiculous level (enemies die with about three gallons of blood spurting out, and sexual innuendo can be found in nearly every line). It was a ton of fun, but way too short, and with a lot of repetitive grind.
No More Heroes 2 removes nearly all of the grind in addition to increasing the length of the game, remedying both issues. It also tweaked many aspects of the combat, making it feel a bit more fluid overall. On the flip-side, while keeping the sense of offbeat humor, it took a turn down gritty and dark, which makes the tone rather inconsistent. When Travis' best friend is murdered, he vows revenge against his killer, and has to climb the ranks again (this time from #51) to get to him. While still not perfect by any means (the two missions played as ally Shinobu include some very awkward platforming), NMH2 is altogether a brilliant example of the hack-and-slash genre, with colorful and cartoony visuals (which purposefully clash with the game's theme), an interesting story, well-executed boss fights, and altogether fun gameplay that manages to use the Wii's control scheme rather well. Check it out if you can. It'll cost $13 for a new copy, or $12 used.
Play, save, and enjoy. See you next week.
--Kotaro
Friday, June 10, 2011
Sonic Mega Collection Plus
Platform: PlayStation 2/Xbox/PC (Windows)
Genre: Platformer
Developer: Sonic Team
Publisher: Sega
Release: 2 November 2004
Rating: Everyone
Price: $10-13
Sonic the Hedgehog is one of gaming's Long Runners, and like his rival Mario, Sonic himself is immediately recognizable to most. While the series hasn't been relevant in years--most likely due to horrible game after horrible game--the original games remain classics. They're all very flawed, but are still worth playing, if for no reason other than their enormous place in gaming's history. Personally, I hold that most of the games up through Sonic Adventure were quite enjoyable*, and many of them are collected here. The original Sonic Mega Collection contained seven Genesis (or "Mega Drive" if you're outside the United States) titles:
While still incomplete, this updated collection is still an excellent value (containing both the gems and the crap) and since Sonic Gems Collection holds most of the missing games, the Sonic Mega Collection Plus is a worthwhile part of gaming history.
Over a dozen games on one disc for a price of $10 on the PC
or PS2, or $13 on the Xbox makes this an excellent deal.
Play, save, and enjoy. See you next week.
--Kotaro
Genre: Platformer
Developer: Sonic Team
Publisher: Sega
Release: 2 November 2004
Rating: Everyone
Price: $10-13
Sonic the Hedgehog is one of gaming's Long Runners, and like his rival Mario, Sonic himself is immediately recognizable to most. While the series hasn't been relevant in years--most likely due to horrible game after horrible game--the original games remain classics. They're all very flawed, but are still worth playing, if for no reason other than their enormous place in gaming's history. Personally, I hold that most of the games up through Sonic Adventure were quite enjoyable*, and many of them are collected here. The original Sonic Mega Collection contained seven Genesis (or "Mega Drive" if you're outside the United States) titles:
- Sonic the Hedgehog
- Sonic the Hedgehog 2
- Sonic the Hedgehog 3
- Sonic & Knuckles
- Sonic 3D Blast
- Sonic Spinball
- Dr. Robotnik's Mean Bean Machine (which was actually Puyo Puyo, given a Sonic-themed "makeover" for its release outside Japan)
- Sonic the Hedgehog (Game Gear version)
- Sonic Chaos
- Sonic Drift
- Sonic Labyrinth
- Dr. Robotnik's Mean Bean Machine (Game Gear version)
- Sonic Blast
While still incomplete, this updated collection is still an excellent value (containing both the gems and the crap) and since Sonic Gems Collection holds most of the missing games, the Sonic Mega Collection Plus is a worthwhile part of gaming history.
Over a dozen games on one disc for a price of $10 on the PC
Play, save, and enjoy. See you next week.
--Kotaro
Friday, June 3, 2011
Heretic: Shadow of the Serpent Riders
Platform: PC (MS-DOS/Mac OS)
Genre: First-Person Shooter
Developer: Raven Software
Publisher: id Software
Release: 23 December 1994
Rating: n/a*
Price: $5
Doom remains one of the most well-made first-person shooters of all time, and thus, its engine was used in other games for years afterward. Heretic is one of them, and as such, its gameplay is heavily derived from Doom itself. So if you like Doom, you'll enjoy Heretic.
That's not to say that Heretic is a carbon-copy of Doom. It's in a fantasy setting (with weapons to match), and has several features that Doom does not, namely interactive environments, inventory management, the ability to look up and down (that may not seem like much today, but in '94, it was a big deal), and limited flight.
There isn't much else to say about Heretic, so I'll talk about its sequels instead:
Heretic was followed by HeXen: Beyond Heretic, which itself was followed by HeXen II. Both take the basic gameplay of Heretic and add features of their own. A class-system was added in HeXen, with the original Heretic character filed under the Mage class. Fighter and Cleric are also available. Each class was given a unique set of weapons, and different physical stats. HeXen II increases the number of classes to four, with an entirely new set (Paladin, Crusader, Assassin, and Necromancer), and layers RPG-elements on top of that. In addition, HeXen and HeXen II added multiplayer co-operative modes.
This is one of the few cases where talking about the sequels is appropriate, since not only can you buy Heretic (complete with DOS emulator so it can run on Windows) from Steam for $5, or all three games for $10. Either way, it's an excellent deal.
Play, save, and enjoy. See you next week.
--Kotaro
*Heretic was never rated by the Electronic Sofware Ratings Bureau, as the ESRB was only three months old when the game was released, and at the time, it was impossible for them to rate every game.
Genre: First-Person Shooter
Developer: Raven Software
Publisher: id Software
Release: 23 December 1994
Rating: n/a*
Price: $5
Doom remains one of the most well-made first-person shooters of all time, and thus, its engine was used in other games for years afterward. Heretic is one of them, and as such, its gameplay is heavily derived from Doom itself. So if you like Doom, you'll enjoy Heretic.
That's not to say that Heretic is a carbon-copy of Doom. It's in a fantasy setting (with weapons to match), and has several features that Doom does not, namely interactive environments, inventory management, the ability to look up and down (that may not seem like much today, but in '94, it was a big deal), and limited flight.
There isn't much else to say about Heretic, so I'll talk about its sequels instead:
Heretic was followed by HeXen: Beyond Heretic, which itself was followed by HeXen II. Both take the basic gameplay of Heretic and add features of their own. A class-system was added in HeXen, with the original Heretic character filed under the Mage class. Fighter and Cleric are also available. Each class was given a unique set of weapons, and different physical stats. HeXen II increases the number of classes to four, with an entirely new set (Paladin, Crusader, Assassin, and Necromancer), and layers RPG-elements on top of that. In addition, HeXen and HeXen II added multiplayer co-operative modes.
This is one of the few cases where talking about the sequels is appropriate, since not only can you buy Heretic (complete with DOS emulator so it can run on Windows) from Steam for $5, or all three games for $10. Either way, it's an excellent deal.
Play, save, and enjoy. See you next week.
--Kotaro
*Heretic was never rated by the Electronic Sofware Ratings Bureau, as the ESRB was only three months old when the game was released, and at the time, it was impossible for them to rate every game.
Labels:
doom,
dos,
first person shooter,
gaming on a budget,
heretic,
hexen,
hexen ii,
id,
pc,
raven,
steam
Friday, May 27, 2011
Psychonauts
Platform: Xbox/PlayStation 2/PC (Windows)
Genre: Platformer
Developer: Double Fine Productions
Publisher: Majesco Entertainment
Release: 19 April 2005
Rating: Teen
Price: $10-15
It's always a horrid shame when a beautifully-original game like Psychonauts fails to sell, until years later when the entire world simultaneously discovers it. While yes, it's a good thing that the game is finally being bought, the initial lackluster sales tend to really hurt the publisher.
Tim Schafer is a brilliant man, and has created some of the wackiest games this side of Grasshopper Manufacture. Psychonauts was the first time he worked outside the genre of adventure games, and the result is unpolished, but still genuinely fun. The premise of the game is that the hero, Raz, is a kid at a summer camp for psychics. When a conspiracy comes to light, it's up to him to save his fellow campers by using his powers to explore the minds of other people. So each level has an entirely different feel, and they can get rather surreal at times. The conspiracy theorist's mindscape is a warped version of an American suburb with trenchcoat-wearing, CIA-looking guys all over the place; The boot-camp-style counselor's brain is a war-torn battlefield; and the retired actress' subconscious has actors reliving her life in the form of a stage play.
While the difficulty curve is inconsistent, and the gameplay has a slightly unfinished feel, Psychonauts is still a colorful adventure with an insane cast and is definitely worth a look.
GameStop sells the Xbox and PS2 versions of the game at $13 and $15 respectively, while Steam and GOG offer the PC version for $10.
Play, save, and enjoy. See you next week.
--Kotaro
Genre: Platformer
Developer: Double Fine Productions
Publisher: Majesco Entertainment
Release: 19 April 2005
Rating: Teen
Price: $10-15
It's always a horrid shame when a beautifully-original game like Psychonauts fails to sell, until years later when the entire world simultaneously discovers it. While yes, it's a good thing that the game is finally being bought, the initial lackluster sales tend to really hurt the publisher.
Tim Schafer is a brilliant man, and has created some of the wackiest games this side of Grasshopper Manufacture. Psychonauts was the first time he worked outside the genre of adventure games, and the result is unpolished, but still genuinely fun. The premise of the game is that the hero, Raz, is a kid at a summer camp for psychics. When a conspiracy comes to light, it's up to him to save his fellow campers by using his powers to explore the minds of other people. So each level has an entirely different feel, and they can get rather surreal at times. The conspiracy theorist's mindscape is a warped version of an American suburb with trenchcoat-wearing, CIA-looking guys all over the place; The boot-camp-style counselor's brain is a war-torn battlefield; and the retired actress' subconscious has actors reliving her life in the form of a stage play.
While the difficulty curve is inconsistent, and the gameplay has a slightly unfinished feel, Psychonauts is still a colorful adventure with an insane cast and is definitely worth a look.
GameStop sells the Xbox and PS2 versions of the game at $13 and $15 respectively, while Steam and GOG offer the PC version for $10.
Play, save, and enjoy. See you next week.
--Kotaro
Friday, May 20, 2011
Super Meat Boy
Platform: Xbox 360/PC (Windows)
Genre: Platformer
Developer: Team Meat
Publisher: Newgrounds
Release: 20 October 2010
Rating: Teen
Price: $15
Meat Boy was an interesting little platformer published on Newgrounds.com. It possessed an ungodly level of difficulty, but due to several design choices (levels are short, you respawn immediately, and you have unlimited lives), it never really got frustrating. It was a short, but fun, game. And then Steam and Xbox Live Arcade saw its successor: Super Meat Boy. And it's also really fun. Very similar to the original, Super Meat Boy features the same level of difficulty and the same "anti-frustration features." Is it worth $15, though, while the first game is free? Well, SMB is certainly a bigger game: it has more levels and several unlockable characters from other games (such as Commander Video from BIT.TRIP, and Tim from Braid).
Super Meat Boy's insane difficulty is offset by the typical humor of Newgrounds developers, which is a selling point for some people (myself, I don't find it that funny). And the game is fun, so what more could you want? Try the original on Newgrounds, and if you like it, pick this one up. $15 on Xbox Live or Steam isn't too bad a price for it. And I always say to "support the indie developers," so that answers that, I suppose.
Play, save, and enjoy. See you next week.
--Kotaro
Genre: Platformer
Developer: Team Meat
Publisher: Newgrounds
Release: 20 October 2010
Rating: Teen
Price: $15
Meat Boy was an interesting little platformer published on Newgrounds.com. It possessed an ungodly level of difficulty, but due to several design choices (levels are short, you respawn immediately, and you have unlimited lives), it never really got frustrating. It was a short, but fun, game. And then Steam and Xbox Live Arcade saw its successor: Super Meat Boy. And it's also really fun. Very similar to the original, Super Meat Boy features the same level of difficulty and the same "anti-frustration features." Is it worth $15, though, while the first game is free? Well, SMB is certainly a bigger game: it has more levels and several unlockable characters from other games (such as Commander Video from BIT.TRIP, and Tim from Braid).
Super Meat Boy's insane difficulty is offset by the typical humor of Newgrounds developers, which is a selling point for some people (myself, I don't find it that funny). And the game is fun, so what more could you want? Try the original on Newgrounds, and if you like it, pick this one up. $15 on Xbox Live or Steam isn't too bad a price for it. And I always say to "support the indie developers," so that answers that, I suppose.
Play, save, and enjoy. See you next week.
--Kotaro
Saturday, May 14, 2011
Disgaea: Afternoon of Darkness
NOTE: As those who follow my Twitter account are aware, this entry is a day late due to technical problems with Blogger. I apologize for the inconvenience.
Platform: PlayStation Portable
Genre: Strategy/RPG
Developer: Nippon Ichi Software/otwo
Publisher: NIS America
Release: 30 October 2007
Rating: Teen
Price: $19
It may come as no surprise that I love offbeat humor in my games. Which also means it should be no surprise that I am a huge fan of the Disgaea series. Excellent turn-based tactical RPG combat stuffed with some of the most clever humor to ever come out of Japan? I'm all over it. I even gave Disgaea the #2 spot on my Top Ten Weird Japanese Games.
All of the Disgaea games are great, but the best place to start is with the first. And when it comes right down to it, the PSP version is the best one.
The PlayStation 2 original was fantastic, sure, but the PSP port adds several new features, including an alternate story mode, and multiplayer. While the later Nintendo DS remake adds even more features, the graphics were downgraded and most of the voices removed, to the point that it loses some of its charm. So my opinion is to stick with the PSP version.
As for the game itself, there's not much to say about it. Anyone who's played Final Fantasy Tactics or any other turn-based strategy game will know basically what they're in for. Disgaea does bring some new things to the table, though. There's a unique equipment system that allows you to level-up your equipment as you play, you can create and customize your units however you want (to an almost ridiculous extent), there's an unending supply of randomly-generated dungeons to explore, and the level cap takes things beyond the insane: it's not 50, or 99, or even 100. It's 9999 (no, that is not a typo).
Disgaea is downright fun, and it never takes itself seriously at all. It's a lighthearted romp through Hell (literally) that will make you laugh until you cry. It's a game well worth the admission price of $19
.
Play, save, and enjoy. See you next week.
--Kotaro
Platform: PlayStation Portable
Genre: Strategy/RPG
Developer: Nippon Ichi Software/otwo
Publisher: NIS America
Release: 30 October 2007
Rating: Teen
Price: $19
It may come as no surprise that I love offbeat humor in my games. Which also means it should be no surprise that I am a huge fan of the Disgaea series. Excellent turn-based tactical RPG combat stuffed with some of the most clever humor to ever come out of Japan? I'm all over it. I even gave Disgaea the #2 spot on my Top Ten Weird Japanese Games.
All of the Disgaea games are great, but the best place to start is with the first. And when it comes right down to it, the PSP version is the best one.
The PlayStation 2 original was fantastic, sure, but the PSP port adds several new features, including an alternate story mode, and multiplayer. While the later Nintendo DS remake adds even more features, the graphics were downgraded and most of the voices removed, to the point that it loses some of its charm. So my opinion is to stick with the PSP version.
As for the game itself, there's not much to say about it. Anyone who's played Final Fantasy Tactics or any other turn-based strategy game will know basically what they're in for. Disgaea does bring some new things to the table, though. There's a unique equipment system that allows you to level-up your equipment as you play, you can create and customize your units however you want (to an almost ridiculous extent), there's an unending supply of randomly-generated dungeons to explore, and the level cap takes things beyond the insane: it's not 50, or 99, or even 100. It's 9999 (no, that is not a typo).
Disgaea is downright fun, and it never takes itself seriously at all. It's a lighthearted romp through Hell (literally) that will make you laugh until you cry. It's a game well worth the admission price of $19
Play, save, and enjoy. See you next week.
--Kotaro
Friday, May 6, 2011
StarCraft: Battle Chest
Platform: PC (Windows/Mac)
Genre: Strategy
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Release: 31 March 1998
Rating: Teen
Price: $16
StarCraft is often considered to be the greatest real-time strategy game of all time. Nothing else need be said. If you haven't already, play this game. You are missing out.
StarCraft doesn't do much that hasn't been done before, but it does it so well, what more could you want? I'll allow the game's legacy to speak for itself:
-It remains one of the most popular games online to this day, thirteen years later.
-It has become the standard to which all modern RTS games are compared.
-The phrase "Zerg Rush" (named for one of StarCraft's playable factions) has become an oft-used gaming term.
-StarCraft has been used by the US Air Force to teach new recruits how to plan under stress.
I can't say anything about StarCraft that hasn't already been said many times. But if my words can get more people to play this excellent game, then I will say it: buy StarCraft
.
Play, save, and enjoy. See you next week.
--Kotaro
Genre: Strategy
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Release: 31 March 1998
Rating: Teen
Price: $16
StarCraft is often considered to be the greatest real-time strategy game of all time. Nothing else need be said. If you haven't already, play this game. You are missing out.
StarCraft doesn't do much that hasn't been done before, but it does it so well, what more could you want? I'll allow the game's legacy to speak for itself:
-It remains one of the most popular games online to this day, thirteen years later.
-It has become the standard to which all modern RTS games are compared.
-The phrase "Zerg Rush" (named for one of StarCraft's playable factions) has become an oft-used gaming term.
-StarCraft has been used by the US Air Force to teach new recruits how to plan under stress.
I can't say anything about StarCraft that hasn't already been said many times. But if my words can get more people to play this excellent game, then I will say it: buy StarCraft
Play, save, and enjoy. See you next week.
--Kotaro
Friday, April 29, 2011
.hack//G.U. vol.1: Rebirth
Platform: PlayStation 2
Genre: Action/RPG
Developer: CyberConnect2
Publisher: Bandai
Release: 24 October 2006
Rating: Teen
Price: $20
While the first .hack series was decidedly mediocre, the G.U. follow-up trilogy is an excellent series of action RPGs. The premise of a game-within-a-game as a setting is brilliant. .hack takes place within an MMORPG called "The World." G.U. picks up several years after the origial series, in the sequel: "The World:R2." The aesthetic is steampunk this time rather than high fantasy, and it works very well. The cast is mostly new, but has many old characters returning--with new avatars in the game.
The plot is excellent, though following it in its entirety requires playing all three G.U. games and watching the tie-in anime ".hack//Roots," which functions as a prologue for the games (you can understand the games' plot without watching the anime, but it does answer a few questions).
As for how G.U. plays, it functions somewhat like a standard RPG, with towns and party members, and all the trappings. Combat, however, is in real-time, and is quite fun. There isn't very much variety in the dungeons, and the whole series reeks of repetitiveness, but the gameplay is still fun, and the plot is gripping enough to keep you playing.
While the first of the three, Rebirth, is very much flawed (swapping weapons mid-combat feels sticky, for example), the sequels improve on it. I would say that the third volume, Redemption, is the best gameplay-wise, but the story there isn't quite as good as it is in the first two (with a few plot twists coming completely out of nowhere). Averaging them all together, though, the G.U. trilogy is a landmark example of a fun, engaging action RPG.
Start off with the first volume, which GameStop offers used for $20.
Play, save, and enjoy. See you next week.
--Kotaro
Genre: Action/RPG
Developer: CyberConnect2
Publisher: Bandai
Release: 24 October 2006
Rating: Teen
Price: $20
While the first .hack series was decidedly mediocre, the G.U. follow-up trilogy is an excellent series of action RPGs. The premise of a game-within-a-game as a setting is brilliant. .hack takes place within an MMORPG called "The World." G.U. picks up several years after the origial series, in the sequel: "The World:R2." The aesthetic is steampunk this time rather than high fantasy, and it works very well. The cast is mostly new, but has many old characters returning--with new avatars in the game.
The plot is excellent, though following it in its entirety requires playing all three G.U. games and watching the tie-in anime ".hack//Roots," which functions as a prologue for the games (you can understand the games' plot without watching the anime, but it does answer a few questions).
As for how G.U. plays, it functions somewhat like a standard RPG, with towns and party members, and all the trappings. Combat, however, is in real-time, and is quite fun. There isn't very much variety in the dungeons, and the whole series reeks of repetitiveness, but the gameplay is still fun, and the plot is gripping enough to keep you playing.
While the first of the three, Rebirth, is very much flawed (swapping weapons mid-combat feels sticky, for example), the sequels improve on it. I would say that the third volume, Redemption, is the best gameplay-wise, but the story there isn't quite as good as it is in the first two (with a few plot twists coming completely out of nowhere). Averaging them all together, though, the G.U. trilogy is a landmark example of a fun, engaging action RPG.
Start off with the first volume, which GameStop offers used for $20.
Play, save, and enjoy. See you next week.
--Kotaro
Friday, April 22, 2011
Mass Effect
Platform: Xbox 360/PC (Windows)
Genre: Shooter/RPG
Developer: Bioware/Demiurge Studios
Publisher: Microsoft Game Studios/Electronic Arts
Release: 20 November 2007
Rating: Mature
Price: $15-19
It is hard to think of a game developed by Bioware that has not been excellent. While very different from their other fare, Mass Effect contains the same brilliant dialogue and world-building that all their games do. A hybrid third-person-shooter/RPG, Mass Effect shakes up even that formula, by emphasizing the RPG over the shooter aspects. Most are shooters with occasional RPG elements, but Mass Effect is more like an RPG that happens to have shooter combat.
The only complaint I have against this game is the awkwardness of inventory management. Swapping out weapons, armors, and upgrades can be rather annoying once you've built up a large stock, and the shopping system only services to make obtaining the items you want more aggravating.
Almost everything else about Mass Effect is excellent, however. A gripping plot, likable characters, an enormous and atmospheric galaxy to explore, and a well-made dialogue and choice system all make it a worthwhile game.
Mass Effect 2 is far more streamlined than this one, but one should definitely play the first game first, because every choice made here does affect the plot of the next game, giving an entirely different (and much greater) experience.
The original Xbox 360 version of Mass Effect costs $19, and the improved PC port costs only $15.
Play, save, and enjoy. See you next week.
--Kotaro
Genre: Shooter/RPG
Developer: Bioware/Demiurge Studios
Publisher: Microsoft Game Studios/Electronic Arts
Release: 20 November 2007
Rating: Mature
Price: $15-19
It is hard to think of a game developed by Bioware that has not been excellent. While very different from their other fare, Mass Effect contains the same brilliant dialogue and world-building that all their games do. A hybrid third-person-shooter/RPG, Mass Effect shakes up even that formula, by emphasizing the RPG over the shooter aspects. Most are shooters with occasional RPG elements, but Mass Effect is more like an RPG that happens to have shooter combat.
The only complaint I have against this game is the awkwardness of inventory management. Swapping out weapons, armors, and upgrades can be rather annoying once you've built up a large stock, and the shopping system only services to make obtaining the items you want more aggravating.
Almost everything else about Mass Effect is excellent, however. A gripping plot, likable characters, an enormous and atmospheric galaxy to explore, and a well-made dialogue and choice system all make it a worthwhile game.
Mass Effect 2 is far more streamlined than this one, but one should definitely play the first game first, because every choice made here does affect the plot of the next game, giving an entirely different (and much greater) experience.
The original Xbox 360 version of Mass Effect costs $19, and the improved PC port costs only $15.
Play, save, and enjoy. See you next week.
--Kotaro
Friday, April 15, 2011
Ty the Tasmanian Tiger
Genre: Platformer
Developer: Krome Studios
Publisher: Electronic Arts
Release: 10 September 2002
Rating: Everyone
Price: $3-5
Usually when I go back and play a game from my childhood, I turn it off in just a few minutes and say "I used to like this?" That's never really happened with Ty the Tasmanian Tiger. I have always been fond of a good 3D platformer, and Ty delivers. It's flawed, yes, but still a good time. The plot is cliche, and the characters shallow, but the setting is really nice; it actually feels like Australia, despite being highly fictionalized. Your main weapon is even a pair of boomerangs.
There's a rather cheesy humor throughout, which, while juvenile, manages to keep the game lighthearted and amusing. And sometimes all you want is a lighthearted romp in between other, darker games.
The gameplay is not without its flaws. Some of the puzzles leave you wondering how exactly a kid was supposed to figure them out, while others are no challenge at all. Combat can be frustrating, since a missed throw leaves you without your boomerang until it comes back (you can still bite, but it's somewhat unreliable). And there is a certain enemy which can only be hurt by a certain kind of boomerang, but is thrown at you right up until the end of the game, long after you have obtained more powerful boomerangs, leaving you mashing the button to change 'rangs until you get the one you need.
Despite its flaws, though, Ty is a decent game that speaks to the child in all of us. Besides, it will only cost you $3 on the GameCube or PlayStation2, and $5 on the Xbox.
Play, save, and enjoy. See you next week.
--Kotaro
Developer: Krome Studios
Publisher: Electronic Arts
Release: 10 September 2002
Rating: Everyone
Price: $3-5
Usually when I go back and play a game from my childhood, I turn it off in just a few minutes and say "I used to like this?" That's never really happened with Ty the Tasmanian Tiger. I have always been fond of a good 3D platformer, and Ty delivers. It's flawed, yes, but still a good time. The plot is cliche, and the characters shallow, but the setting is really nice; it actually feels like Australia, despite being highly fictionalized. Your main weapon is even a pair of boomerangs.
There's a rather cheesy humor throughout, which, while juvenile, manages to keep the game lighthearted and amusing. And sometimes all you want is a lighthearted romp in between other, darker games.
The gameplay is not without its flaws. Some of the puzzles leave you wondering how exactly a kid was supposed to figure them out, while others are no challenge at all. Combat can be frustrating, since a missed throw leaves you without your boomerang until it comes back (you can still bite, but it's somewhat unreliable). And there is a certain enemy which can only be hurt by a certain kind of boomerang, but is thrown at you right up until the end of the game, long after you have obtained more powerful boomerangs, leaving you mashing the button to change 'rangs until you get the one you need.
Despite its flaws, though, Ty is a decent game that speaks to the child in all of us. Besides, it will only cost you $3 on the GameCube or PlayStation2, and $5 on the Xbox.
Play, save, and enjoy. See you next week.
--Kotaro
Friday, April 8, 2011
Final Fantasy: 20th Anniversary Edition
Final Fantasy: 20th Anniversary Edition
Platform: PlayStation Portable
Genre: RPG
Developer: Square Enix
Publisher: Square Enix
Release: 26 June 2007
Rating: Everyone 10+
Price: $10
Final Fantasy is undoubtedly the most classic of all classic console RPGs. Along with Dragon Warrior, it practically defined the genre for the next three decades. Surprisingly, it still holds up pretty well today, which is probably why it's been remade so many times. But the PSP version--releaed to commemorate the games' 20th anniversary--is by far the most definitive. Visuals that are more impressive than in any previous version of the game, some new animated cutscenes, a remixed soundtrack, and five bonus dungeons, one of which is exclusive to the PSP.
One thing that bewilders me, though, was the decision to release the 20th Anniversary editions of Final Fantasy I and II as separate games, when they could easily have fit on one disc. I guess Square just likes to milk us for our money. Though both of them are now ten dollars each, so it's not really a big deal.
If you own a PSP, then go out and get Final Fantasy now. For those that have never played the game before--though most people probably have--you really should. And if you're in the other camp, those who remember the original NES version from their childhood, you should still pick this up. It's a great nostalgia piece, and seeing an old 8-bit game come to life with modern graphics... That never gets old.
Play, save, and enjoy. See you next week.
--Kotaro
Platform: PlayStation Portable
Genre: RPG
Developer: Square Enix
Publisher: Square Enix
Release: 26 June 2007
Rating: Everyone 10+
Price: $10
Final Fantasy is undoubtedly the most classic of all classic console RPGs. Along with Dragon Warrior, it practically defined the genre for the next three decades. Surprisingly, it still holds up pretty well today, which is probably why it's been remade so many times. But the PSP version--releaed to commemorate the games' 20th anniversary--is by far the most definitive. Visuals that are more impressive than in any previous version of the game, some new animated cutscenes, a remixed soundtrack, and five bonus dungeons, one of which is exclusive to the PSP.
One thing that bewilders me, though, was the decision to release the 20th Anniversary editions of Final Fantasy I and II as separate games, when they could easily have fit on one disc. I guess Square just likes to milk us for our money. Though both of them are now ten dollars each, so it's not really a big deal.
If you own a PSP, then go out and get Final Fantasy now. For those that have never played the game before--though most people probably have--you really should. And if you're in the other camp, those who remember the original NES version from their childhood, you should still pick this up. It's a great nostalgia piece, and seeing an old 8-bit game come to life with modern graphics... That never gets old.
Play, save, and enjoy. See you next week.
--Kotaro
Friday, March 25, 2011
Eternal Darkness: Sanity's Requiem
Platform: Gamecube
Genre: Survival Horror
Developer: Silicon Knights
Publisher: Nintendo
Release: 23 June 2002
Rating: Mature
Price: $15
Eternal Darkness is a horror game done well. It's not exactly scary, but it's creepy and unsettling. Not the kind of game you want to play at night, at least. It's rather original as horror games go, in the way it tells its story.
The plot revolves around one Alexandra Roivas, whose grandfather has just been murdered. The police being left without any clues, Alex decides to investigate herself. In her grandfather's mansion, she finds a mysterious book: the Tome of Eternal Darkness. As she reads the Tome, she learns of those who have owned it before, and of the ancient evil they have combated. I will not reveal any more, but this serves as the basis for the gameplay. The mansion functions as a hub, and Alex as your gate to the other characters. As you begin each new chapter, you take control of a different character, and see what they lived through. Each character has their own stats and weapons, as well as one of several different locations to explore.
There is one other feature that makes Eternal Darkness unique: sanity. As you encounter monsters, your character's sanity meter will drain, and it can be restored by finishing off those monsters decisively. But if your sanity gets too low, you will start to experience hallucinations. These can range from the music changing, to hearing voices, to the game pretending to glitch (one particularly memorable one has your memory card pretend to erase itself). These break the Fourth Wall brilliantly, and leave you questioning your own sanity as well.
As a whole, Eternal Darkness is a very creepy and memorable experience. If you have $15, pick it up.
Play, save, and enjoy. See you next week.
--Kotaro
Genre: Survival Horror
Developer: Silicon Knights
Publisher: Nintendo
Release: 23 June 2002
Rating: Mature
Price: $15
Eternal Darkness is a horror game done well. It's not exactly scary, but it's creepy and unsettling. Not the kind of game you want to play at night, at least. It's rather original as horror games go, in the way it tells its story.
The plot revolves around one Alexandra Roivas, whose grandfather has just been murdered. The police being left without any clues, Alex decides to investigate herself. In her grandfather's mansion, she finds a mysterious book: the Tome of Eternal Darkness. As she reads the Tome, she learns of those who have owned it before, and of the ancient evil they have combated. I will not reveal any more, but this serves as the basis for the gameplay. The mansion functions as a hub, and Alex as your gate to the other characters. As you begin each new chapter, you take control of a different character, and see what they lived through. Each character has their own stats and weapons, as well as one of several different locations to explore.
There is one other feature that makes Eternal Darkness unique: sanity. As you encounter monsters, your character's sanity meter will drain, and it can be restored by finishing off those monsters decisively. But if your sanity gets too low, you will start to experience hallucinations. These can range from the music changing, to hearing voices, to the game pretending to glitch (one particularly memorable one has your memory card pretend to erase itself). These break the Fourth Wall brilliantly, and leave you questioning your own sanity as well.
As a whole, Eternal Darkness is a very creepy and memorable experience. If you have $15, pick it up.
Play, save, and enjoy. See you next week.
--Kotaro
Friday, March 18, 2011
Duke Nukem: Manhattan Project
Platform: PC (Windows)
Genre: Action/Platformer
Developer: Sunstorm Interactive
Publisher: ARUSH Entertainment/Apogee Software/3D Realms Entertainment
Release: 21 May 2002
Rating: Mature
Price: $6
With Duke Nukem Forever finally on the horizon, now is the perfect time to become reacquainted with some of Duke's old adventures. Following the success of Duke Nukem 3D, Manhattan Project returned Duke to his side-scrolling roots. It is a well-made 2.5D action platformer, albeit slightly repetitive. The level design is rather well-done, however, ranging from New York's sewers, to the streets of Chinatown, to the city's rooftops, and manage to keep things interesting.
Most of the bosses are uncreative (being little more than souped-up versions of normal enemies), every level has an annoying keycard puzzle, and enemy placement can border on unfair at times, but the gameplay is tight and fun, so it's easy to look past Manhattan Project's faults.
Duke himself is the same humourously chauvinist character we've come to know and love, helping to push the game (and all of his games, in fact) from "average but fun" into "hilarious and awesome."
As a whole, Duke Nukem: Manhattan Project is the same flawed-yet-fun kind of game we have always expected from Duke (and can likely expect again in Forever), and it's hard to lose when it's only $6 on Good Old Games.
Play, save, and enjoy. See you next week.
--Kotaro
Genre: Action/Platformer
Developer: Sunstorm Interactive
Publisher: ARUSH Entertainment/Apogee Software/3D Realms Entertainment
Release: 21 May 2002
Rating: Mature
Price: $6
With Duke Nukem Forever finally on the horizon, now is the perfect time to become reacquainted with some of Duke's old adventures. Following the success of Duke Nukem 3D, Manhattan Project returned Duke to his side-scrolling roots. It is a well-made 2.5D action platformer, albeit slightly repetitive. The level design is rather well-done, however, ranging from New York's sewers, to the streets of Chinatown, to the city's rooftops, and manage to keep things interesting.
Most of the bosses are uncreative (being little more than souped-up versions of normal enemies), every level has an annoying keycard puzzle, and enemy placement can border on unfair at times, but the gameplay is tight and fun, so it's easy to look past Manhattan Project's faults.
Duke himself is the same humourously chauvinist character we've come to know and love, helping to push the game (and all of his games, in fact) from "average but fun" into "hilarious and awesome."
As a whole, Duke Nukem: Manhattan Project is the same flawed-yet-fun kind of game we have always expected from Duke (and can likely expect again in Forever), and it's hard to lose when it's only $6 on Good Old Games.
Play, save, and enjoy. See you next week.
--Kotaro
Friday, March 11, 2011
Recettear: An Item Shop's Tale
Platform: PC (Windows)
Genre: Action/RPG/Simulation
Developer: EasyGameStation
Publisher: Carpe Fulgur
Release: 10 September 2010
Rating: n/a
Price: $20
One thing that always bugged me when playing RPGs was how shopkeepers would never just give you stuff, even though you were trying to save the world. Recettear: An Item Shop's Tale made me realize why. The game puts you on the other side of the counter, where there's no point to saving the world if you're left broke afterward.
Having been saddled with an enormous debt by her missing father, Recette converts her house into a shop, to sell items and equipment to the townspeople and to adventurers passing through. To make the money you need to meet the weekly payments, you'll have to buy, sell at a profit, and hire adventurers to escort you into various dungeons.
The gameplay combines standard trading-simulation game mechanics with top-down action-RPG dungeon-crawling, and it works surprisingly well. There are several adventurers to befriend and hire, each with a unique play-style, and hundreds of different items to find and sell.
That's pretty much all there is to Recettear, and it can get very repetitive after a while. But so many things about the game, from its lovable characters, to its brightly-colored world, to its whimsical story, are all so charming and downright fun.
For the amount of play I got out of Recettear, $20 on Steam was a fantastic deal.
Play, save, and enjoy. See you next week.
--Kotaro
Genre: Action/RPG/Simulation
Developer: EasyGameStation
Publisher: Carpe Fulgur
Release: 10 September 2010
Rating: n/a
Price: $20
One thing that always bugged me when playing RPGs was how shopkeepers would never just give you stuff, even though you were trying to save the world. Recettear: An Item Shop's Tale made me realize why. The game puts you on the other side of the counter, where there's no point to saving the world if you're left broke afterward.
Having been saddled with an enormous debt by her missing father, Recette converts her house into a shop, to sell items and equipment to the townspeople and to adventurers passing through. To make the money you need to meet the weekly payments, you'll have to buy, sell at a profit, and hire adventurers to escort you into various dungeons.
The gameplay combines standard trading-simulation game mechanics with top-down action-RPG dungeon-crawling, and it works surprisingly well. There are several adventurers to befriend and hire, each with a unique play-style, and hundreds of different items to find and sell.
That's pretty much all there is to Recettear, and it can get very repetitive after a while. But so many things about the game, from its lovable characters, to its brightly-colored world, to its whimsical story, are all so charming and downright fun.
For the amount of play I got out of Recettear, $20 on Steam was a fantastic deal.
Play, save, and enjoy. See you next week.
--Kotaro
Friday, March 4, 2011
Kingdom Hearts II
Platform: PlayStation 2
Genre: Action/RPG
Developer: Square Enix
Publisher: Square Enix/Buena Vista Games
Release: 28 March 2006
Rating: Everyone 10+
Price: $18
One wouldn't think that a game about Disney characters could be in any way dark. The Kingdom Hearts games prove that not only can it be dark, but epic in scale. The first Kingdom Hearts was a mediocre action-platformer. Its follow-up, Chain of Memories (essentially Kingdom Hearts 1.5), was not very good either, relying on a rather annoying card-based system. Two less-than-stellar games, and it was easy to write Kingdom Hearts off as a failed experiment.
Then came Kingdom Hearts II.
With a renewed emphasis on the action rather than platforming, KH2 gave the series the kick it needed to become actually good. And it was great! All of the Kingdom Hearts games since have been very much worthwhile, though none more-so than II itself.
As for how it plays, you use your ship to travel from world to world, exploring different Disney settings (re-visiting the ones from the first game, and adding several new ones), killing both Heartless, and the new villains, the Nobodies.The controls are solid, though the action can decline into button-mashing at times. However, there is a good amount of tactical variety, as you not only have your main weapon, the Keyblade, but elemental magic, summon spells, combination attacks with your party, and super-forms.
The plot is also well-made. We start off with a new protagonist, with events seemingly unrelated to the previous games. Then plot twists take place and we see where we are in the grand scheme of the overarching plot. One year after the events of the first game, the evil Heartless from the first game are still around, but a new enemy--Organization XIII--has surfaced as well. We return to our original hero, Sora, and take on both of these threats. I will not spoil anything further, but trust me when I say that I fully enjoyed watching the story unfold.
As a whole, if you like action/RPG hybrids, or have enjoyed any of the other games in the series, then give Kingdom Hearts II a shot. $18 well-spent
.
Play, save, and enjoy. See you next week.
--Kotaro
Genre: Action/RPG
Developer: Square Enix
Publisher: Square Enix/Buena Vista Games
Release: 28 March 2006
Rating: Everyone 10+
Price: $18
One wouldn't think that a game about Disney characters could be in any way dark. The Kingdom Hearts games prove that not only can it be dark, but epic in scale. The first Kingdom Hearts was a mediocre action-platformer. Its follow-up, Chain of Memories (essentially Kingdom Hearts 1.5), was not very good either, relying on a rather annoying card-based system. Two less-than-stellar games, and it was easy to write Kingdom Hearts off as a failed experiment.
Then came Kingdom Hearts II.
With a renewed emphasis on the action rather than platforming, KH2 gave the series the kick it needed to become actually good. And it was great! All of the Kingdom Hearts games since have been very much worthwhile, though none more-so than II itself.
As for how it plays, you use your ship to travel from world to world, exploring different Disney settings (re-visiting the ones from the first game, and adding several new ones), killing both Heartless, and the new villains, the Nobodies.The controls are solid, though the action can decline into button-mashing at times. However, there is a good amount of tactical variety, as you not only have your main weapon, the Keyblade, but elemental magic, summon spells, combination attacks with your party, and super-forms.
The plot is also well-made. We start off with a new protagonist, with events seemingly unrelated to the previous games. Then plot twists take place and we see where we are in the grand scheme of the overarching plot. One year after the events of the first game, the evil Heartless from the first game are still around, but a new enemy--Organization XIII--has surfaced as well. We return to our original hero, Sora, and take on both of these threats. I will not spoil anything further, but trust me when I say that I fully enjoyed watching the story unfold.
As a whole, if you like action/RPG hybrids, or have enjoyed any of the other games in the series, then give Kingdom Hearts II a shot. $18 well-spent
Play, save, and enjoy. See you next week.
--Kotaro
Saturday, February 26, 2011
Devil May Cry 4
Platform: PlayStation 3/Xbox 360/PC (Windows)
Genre: Action
Developer: Capcom
Publisher: Capcom
Release: 5 February 2008/8 July 2008
Rating: Mature
Price: $16-18
Devil May Cry has always touted some of the best brutal action combat in games (except for 2, but we don't talk about that one). The formula was perfected in DMC3, and 4 simply expands that even further. If you've seen my Top Ten Replacement Protagonists, you'll know that the new lead, Nero, has replaced recurring protagonist Dante in this game, and frankly, I thank Capcom for that. Because while controlling Dante for the second third of the game is fun as ever, Nero's "Devil Bringer" ability makes pulling off combos much easier. Which was really the main problem that 3 had.
Ever played God of War? While a great game in its own right, its combat is--when you think about it--little more than a dumbed-down version of Devil May Cry, with the emphasis on combos and damage-avoidance ripped out. And to be honest, the style-obsessed, combo-heavy combat is what makes DMC so great.
Devil My Cry 4 is by no means perfect. The level design can be rather obnoxious at times, and there is a large amount of backtracking (though given that DMC originally grew out of Resident Evil, that's little surprise). But the combat is just so much fun that the level design is simply a minor complaint.
The game is also brutally difficult. At least there's an Easy mode, for those who can't master the higher difficulties.
All three versions of DMC4 are great, but I have to recommend the PC version, since it has slightly fancier visuals. And a new difficulty mode, "Legendary Dark Knight," which multiplies the number of enemies, and is a nice challenge for those that have already mastered the game.
All three versions of Devil May Cry 4 are available on Amazon: the PS3 version is $16, the Xbox 360 version is $17, and the PC version
$18.
Play, save, and enjoy. See you next week.
--Kotaro
P.S.: I apologize for the lateness, but things came up. I think I will start uploading them in advance so they can update automatically.
Genre: Action
Developer: Capcom
Publisher: Capcom
Release: 5 February 2008/8 July 2008
Rating: Mature
Price: $16-18
Devil May Cry has always touted some of the best brutal action combat in games (except for 2, but we don't talk about that one). The formula was perfected in DMC3, and 4 simply expands that even further. If you've seen my Top Ten Replacement Protagonists, you'll know that the new lead, Nero, has replaced recurring protagonist Dante in this game, and frankly, I thank Capcom for that. Because while controlling Dante for the second third of the game is fun as ever, Nero's "Devil Bringer" ability makes pulling off combos much easier. Which was really the main problem that 3 had.
Ever played God of War? While a great game in its own right, its combat is--when you think about it--little more than a dumbed-down version of Devil May Cry, with the emphasis on combos and damage-avoidance ripped out. And to be honest, the style-obsessed, combo-heavy combat is what makes DMC so great.
Devil My Cry 4 is by no means perfect. The level design can be rather obnoxious at times, and there is a large amount of backtracking (though given that DMC originally grew out of Resident Evil, that's little surprise). But the combat is just so much fun that the level design is simply a minor complaint.
The game is also brutally difficult. At least there's an Easy mode, for those who can't master the higher difficulties.
All three versions of DMC4 are great, but I have to recommend the PC version, since it has slightly fancier visuals. And a new difficulty mode, "Legendary Dark Knight," which multiplies the number of enemies, and is a nice challenge for those that have already mastered the game.
All three versions of Devil May Cry 4 are available on Amazon: the PS3 version is $16, the Xbox 360 version is $17, and the PC version
Play, save, and enjoy. See you next week.
--Kotaro
P.S.: I apologize for the lateness, but things came up. I think I will start uploading them in advance so they can update automatically.
Subscribe to:
Posts (Atom)



