Saturday, February 26, 2011

Devil May Cry 4

Platform: PlayStation 3/Xbox 360/PC (Windows)
Genre: Action
Developer: Capcom
Publisher: Capcom
Release: 5 February 2008/8 July 2008
Rating: Mature
Price: $16-18

Devil May Cry has always touted some of the best brutal action combat in games (except for 2, but we don't talk about that one). The formula was perfected in DMC3, and 4 simply expands that even further. If you've seen my Top Ten Replacement Protagonists, you'll know that the new lead, Nero, has replaced recurring protagonist Dante in this game, and frankly, I thank Capcom for that. Because while controlling Dante for the second third of the game is fun as ever, Nero's "Devil Bringer" ability makes pulling off combos much easier. Which was really the main problem that 3 had.
Ever played God of War? While a great game in its own right, its combat is--when you think about it--little more than a dumbed-down version of Devil May Cry, with the emphasis on combos and damage-avoidance ripped out. And to be honest, the style-obsessed, combo-heavy combat is what makes DMC so great.
Devil My Cry 4 is by no means perfect. The level design can be rather obnoxious at times, and there is a large amount of backtracking (though given that DMC originally grew out of Resident Evil, that's little surprise). But the combat is just so much fun that the level design is simply a minor complaint.
The game is also brutally difficult. At least there's an Easy mode, for those who can't master the higher difficulties.
All three versions of DMC4 are great, but I have to recommend the PC version, since it has slightly fancier visuals. And a new difficulty mode, "Legendary Dark Knight," which multiplies the number of enemies, and is a nice challenge for those that have already mastered the game.
All three versions of Devil May Cry 4 are available on Amazon: the PS3 version is $16, the Xbox 360 version is $17, and the PC version $18.
Play, save, and enjoy. See you next week.

--Kotaro

P.S.: I apologize for the lateness, but things came up. I think I will start uploading them in advance so they can update automatically.

Monday, February 21, 2011

Top Ten Replacement Protagonists

This is something new that I'm going to try. Maybe it will become a regular thing.

Often, a successful game is given a sequel. Usually, that sequel continues the first game's story. But sometimes that requires a new protagonist. Many of these characters are hated, but some are loved. For what it's worth, here are my personal Top Ten Replacement Protagonists.

Number 10: Malcolm Somerset (7 Days a Skeptic)
Trilby, Trilby, Trilby. 5 Days a Stranger introduced us to this gentleman thief who found himself in a classic horror setup. The sequel, 7 Days s Skeptic, however, gives us Doctor Malcolm Somerset, the psychologist on a spaceship several hundred years in the future. While Malcolm himself is a rather shallow character, he did give us a rather unintentionally funny line, which has become a minor meme:
"I JUST WANTED TO GO INTO SPAAAAAAAAACE!!"
And good times were had by all.

Number 9: Leon Kennedy (Resident Evil 2)
Don't get me wrong. I don't dislike Chris or Jill at all. But giving Chris two fewer inventory slots in a game filled with item-based puzzles gave those of us who prefer male characters a harder time playing the game. Resident Evil 2's Leon Kennedy, however, didn't have that problem. Plus, Leon reappeared in 4, and we all know what a great game that was.

Number 8: Ezio Auditore da Firenze (Assassin's Creed II)
I love you, Altair, I really do. But Ezio is just a far more detailed character. Assassin's Creed II shows us his slow shift from innocent young man to vengeful assassin, and we really get to know the guy over the course of the game. This kind of depth created one of the best characters ever to grace an action game.

Number 7: Haseo (.hack//G.U.)
Haseo is perhaps my favorite Jerk-with-a-Heart-of-Gold of all time. Much of his development is, admittedly, not in the games themselves, but in the tie-in anime, .hack//ROOTS. But after both watching the anime and playing the three games, one can look at the full story of Haseo's experience in "The World." They paint a rather detailed picture of the boy's rise, fall, and redemption. We get to see him start off as a kind, naive teen, spiral down into madness after losing everything, and then return from that madness, stronger than ever.
For all that Kite was a fun guy, Haseo has a lot more depth and development to him.

Number 6: Roxas (Kingdom Hearts: 358/2 Days)
358/2 Days is an interesting case. It starts off with a very happy, feel-good plot, but then it falls and finishes with one of the most tragic endings I've ever seen in a game. Simply getting to know Roxas makes the tragedy all the more pronounced. With the ability to read his journal, and know his innermost thoughts, I found that I came to understand him far more than Sora himself.

Number 5: Trevor Belmont (Castlevania III: Dracula's Curse)
While I don't much care for Trevor himself, I can't deny his importance to the Castlevania series as a whole. It was the switch from previous hero Simon to his ancestor Trevor in III that started the detailed series timeline that spans over a millennium. By changing protagonists between games, Castlevania was able to innovate and evolve, creating some fantastic gameplay features, such as Soma's Tactical Souls or Shanoa's Glyphs. We have Trevor to thank for that.

Number 4: Adell (Disgaea 2: Cursed Memories)
It's tough to beat Disgaea protagonist Laharl as a character. He's a kindhearted demon prince who wants nothing more than to be the most evil bastard ever, and he fights his way through Hell, Earth, and Heaven to do so. He's awesome. Adell somehow managed to be a worthy follow-up. Why? Let me put it this way:
Adell is, in fact, a damned genius. So why is he more concerned with honor than acting smart? He doesn't act stupid to be crafty; he just thinks it's more fun to solve problems with his fists. I don't know about you, bit I think that's hilarious.

Number 3: Nero (Devil May Cry 4)
Dante is a fun, great character (which is why his re-imagining by Ninja Theory pisses me off so much). But Nero is just so much more admirable. The boy's entire motivation is to protect his childhood friend cum love interest, Kyrie. Nero fights his way through a city filled with demons. He gets stabbed, shot, beaten, and otherwise brutalized. He punches out a physical god. All to save her. That is dedication to one's love. And that is impossible to resent.
The demonic arm doesn't hurt, either.

Number 2: Raiden (Metal Gear Solid 2: Sons of Liberty)
I know I'm going to get a lot of hate for this, but hear me out. The only reason that no one liked Raiden is that they never gave him a chance. No, he isn't Snake, but he isn't supposed to be. Sure, he starts out playing just like our main hero, but that changes later. Once Raiden gets his hand on his sword later in the game, the entire gameplay style changes. The overarching theme is Raiden finding his own identity, and tying that into the gameplay was a brilliant move. Snake is great and all, but Raiden has his own special place in my heart.

And the Number 1 Replacement Protagonist: James Sunderland (Silent Hill 2)
I don't think I need to explain my reasoning for this here, but I will anyway.
Silent Hill introduced us to Harry Mason, an everyman who went to extraordinary lengths to save his daughter. Admirable in the manner of Nero, above. But the sequel shifts its focus to James, a tragic hero with a dark history, and numerous psychological problems. Through the game, we get to live his denial and psychosis. This is the kind of thing that great horror is made of: psychology.
Peeling back not only the layers of illusion created by the town itself, but James' delusion as well, to find the truth, creates a very compelling narrative. And as any fan of Silent Hill 2 will tell you, the narrative is where the game truly shines. James is complex, tragic, and most of all, believable: we all have our demons to deal with. But it takes a special kind of inner turmoil that brings those demons to life, and that is what makes James number one on this list.

I hope you enjoyed this Top Ten, and maybe the next time your favorite series is given a new hero, you'll be more inclined to give him a chance.

--Kotaro

Sunday, February 20, 2011

Guinness World Records' Top 50 Game Characters: A Rebuttal

Here's Guinness' list and my thoughts on it:


  • 1. Mario (Donkey Kong, Nintendo, 1981)
    • Mario really isn't much of a character. He's just bland. Luigi has more personality!
  • 2. Link (The Legend of Zelda, Nintendo, 1986)
    • A Silent Protagonist does not an interesting character make.
  • 3. Master Chief (Halo: Combat Evolved, Microsoft, 2001)
    • No. Just no. My deep-seated hatred of all things Halo is well-known, but Master Chief? Come on! He's just a boring Mary Sue.
  • 4. Solid Snake (Metal Gear, Konami, 1987)
    • Snake really does deserve a spot on the list. Very true.
  • 5. Cloud Strife (Final Fantasy VII, Square, 1997)
    • Out of all the characters in  Final Fantasy VII, Cloud is actually the least interesting. Hell, any given character in VI was more fun!
  • 6. PAC-Man (PAC-Man, Namco, 1980)
    • Does Pac-Man really count as a character? He's just a ball with a mouth.
  • 7. Lara Croft (Tomb Raider, Eidos 1996)
    • Gaming's first sex symbol. While she isn't very deep, she does deserve props for being so influential.
  • 8. Gordon Freeman (Half-Life, Valve, 1998)
    • Gordon doesn't count as a character. He never says one. Single. Word. Throughout the series! Alyx, Barney, or even D.O.G. should have been here.
  • 9. Kratos (God of War, Sony, 2005)
    • Kratos was very well-defined in the first God of War, but the sequels pretty much erased all his character development, so I'm not sure he should be here.
  • 10. Sonic (Sonic the Hedgehog, Sega, 1990)
    • Considering that i like the character more than his games, I have to agree with this one.
  • 11. Crash (Crash Bandicoot, Sony, 1996)
    • Seriously? Do I even need to say how ridiculous this is?
  • 12. “Soap” MacTavish (Call of Duty 4: Modern Warfare, Activision, 2007)
    • I could never get into Modern Warfare, so I don't know much of the character.
  • 13. Nico Bellic (Grand Theft Auto IV, Rockstar, 2008)
    • See my comments on MacTavish above.
  • 14. Samus Aran (Metroid, Nintendo 1986)
    • Samus really should have been higher up on the list. While we are all still hurting from Other M's brutal desecration of her image, she remains one of gaming's leading ladies.
  • 15. Ratchet (Ratchet & Clank, Sony, 2002)
    • I cannot voice my support for Ratchet enough. God was this guy fun.
  • 16. Nathan Drake (Uncharted: Drake’s Fortune, Sony, 2007)
    • Honestly, I think Nathan should be in the top 5 or so. I've never actually played Uncharted but even I know that Nathan has more personality than almost every other game protagonist ever made.
  • 17. Captain Price (Call of Duty 4: Modern Warfare, Activision, 2007)
    • See my comments on MacTavish above. Again.
  • 18. Kirby (Kirby’s Dream Land, Nintendo, 1992)
    • Kirby has no personality!
  • 19. Marcus Fenix (Gears of War, Microsoft, 2006)
    • Once more, see my comment on MacTavish above.
  • 20. Pikachu (Pokemon Red/Green, Nintendo 1996)
    • Uh, no. I like you, Pikachu. I love you, little guy. But you're not much of a character. Sorry, buddy.
  • 21. Yoshi (Super Mario World, Nintendo, 1990)
    • What can be said about Yoshi's character? "He eats people." And that's about it. He doesn't belong here.
  • 22. “CJ” Johnson (Grand Theft Auto: San Andreas, Rockstar, 2004)
    • Again, see my comments above on MacTav... f*ck it. You know the drill.
  • 23. Mega Man (Mega Man, Capcom, 1987)
    • Yeah. Every incarnation has had a unique personality. From the kindhearted classic Mega Man, to the reluctant hero X, to the antisocial Star Force Mega Man, he's always been a beloved icon.
  • 24. Sam Fisher (Tom Clancy’s Splinter Cell, Ubisoft, 2002)
    •  Another game I never played.
  • 25. Shadow (Sonic Adventure 2, Sega, 2001)
    • I never had much love for Shadow.
  • 26. Jak (Jak and Daxter: The Precursor Legacy, Sony, 2001)
    • While he was bland in the original Jak & Daxter, he became one bad-ass dude come Jak II, and has remained a memorable character ever since.
  • 27. Duke Nukem (Duke Nukem, Apogee, 1991)
    • One-dimensional, yes. But he has a lot of personality.
  • 28. Dante (Devil May Cry, Bandai, 2003)
    • Kind of like Duke Nukem, but add a bit more depth.
  • 29. Naruto (Naruto: Konoha Ninpoch, Bandai, 2003)
    • Anime characters do. Not. Count.
  • 30. Altair (Assassin’s Creed, Ubisoft, 2007)
    • I wholeheartedly agree.
  • 31. Zelda (The Legend of Zelda, Nintendo, 1986)
    • While she's got more character than Link, she's still usually bland.
  • 32. Sephiroth (Final Fantasy VII, Square, 1997)
    • Er, no. Kefka was a much better villain. As was Garland. Sephiroth is the same generic bad guy we've seen time and again.
  • 33. Donkey Kong (Donkey Kong, Nintendo, 1981)
    • Yet another mostly-character-less character.
  • 34. The Prince (Prince of Persia, Broderbund, 1989)
    • The Prince really should be near the top, as anyone who's played The Sands of Time will tell you.
  • 35. Ezio (Assassin’s Creed II, Ubisoft, 2009)
    • Why is he below Altair? Love you, Altair, but Ezio was much more interesting.
  • 36. Leon S (Biohazard/ Resident Evil, Capcom, 1996)
    • It's "Leon S Kennedy." And he's from Resident Evil 2. But I can't disagree with him being here.
  • 37. Ash Ketchum (Pokemon Red/Green, Nintendo, 1996)
    • Ash isn't even in any of the games, just in the anime. Do they maybe mean Red? Even he was just a silent avatar for the player.
  • 38. Guybrush Threepwood (The Secret of Monkey Island, LucasArts, 1990)
    • Oh yes.
  • 39. Spyro (Spyro the Dragon, Universal, 1998)
    • Agreed.
  • 40. “Ghost” Riley (Call of Duty: Modern Warfare II, Activision, 2009)
    • Um, no. Hailing from Modern Warfare II's insane clusterf*ck of a worthless plot automatically disqualifies one from being a decent character. Sorry.
  • 41. Goku (Dragon Daihikyoe, Epoch, 1987)
    • See the entry on Naruto above.
  • 42. Max Payne (Max Payne, Rockstar, 2001)
    • Would you believe I've never played this one either?
  • 43. Jill Valentine (Biohazard/ Resident Evil, Capcom, 1996)
    • Personally, I found Barry "Jill Sandwich" Burton to be more memorable.
  • 44. Princess Peach (Super Mario Bros., Nintendo, 1985)
    • Peach has literally no personality aside from being kidnapped. She's more a plot device than a character.
  • 45. Larry Laffer (Leisure Suit Larry in the Land of the Lounge Lizards, Sierra, 1987)
    • Interestingly enough, the entire motivation for everything Larry does in his games is the desire to get laid. No joke. At least he's interesting.
  • 46. Augustus Cole (Gears of War, Microsoft, 2006)
    • Still haven't played Gears.
  • 47. Bowser (Super Mario Bros., Nintendo, 1985)
    • Well, well, well. One of the most inconsistent characters ever. Sorry, Bowser, but if you're going to waver between "grave threat" and "minor annoyance," you're not a good villain.
  • 48. Eddie Riggs (Brutal Legend, EA, 2009)
    • He was written by Tim Schafer and  voiced by Jack Black. What's not to love?
  • 49. Ryu (Street Fighter, Capcom, 1987)
    • Who the heck plays fighting games for the story?
  • 50. Sackboy (LIttleBigPlanet, Sony, 2008) 
    • Hey! It's another silent player avatar! In this case, he's literally a blank slate.
Good lord, man. It's like they didn't even care! No Companion Cube (Portal), no Andrew Ryan (BioShock), no Wander (Shadow of the Colossus), no Neeshka (Neverwinter Nights 2), not one character from the Ace Attorney series...
I need to lie down.

--Kotaro

Friday, February 18, 2011

Odin Sphere

Platform: PlayStation 2
Genre: Action
Developer: Vanillaware
Publisher: Atlus
Release: 22 May 2007
Rating: Teen
Price: $15

Sometimes I miss the days of 2D video games. I mean, there are a lot of things you can do in 2D that just don't work as well in 3D. With most console developers having jumped into 3D for the most part, the only place to really get a good selection of 2D games is on the portable systems.
Odin Sphere on the PlayStation 2 is one of the exceptions. Developed by Vanillaware, who have more recently made Grim Grimoire and Muramasa: The Demon Blade, Odin Sphere features overwhelmingly beautiful hand-drawn artwork. It's lovingly-rendered, and looks one hundred times better than any given 3D game on the system. The drawback to this is, of course, loading times. But really, it's an even tradeoff, given how damn good the gameplay is.
It's a typical side-scrolling action game, but with some features that set it apart from the crowd:
*Five playable characters, each with a very different play style.
*An interesting leveling system that increases your maximum health as you use healing items and improves your special powers as you absorb the 'ammunition' for them (It may sound like Final Fantasy II, but it works so much better).
*A gripping plot based loosely on the Norse myths of Ragnarok.
*And a unique crafting system with 26 potions to create, one for each letter of the alphabet.
If you own a PS2 and haven't already played Odin Sphere, you're really missing out. Despite its monumental and sometimes frustrating level of difficulty, the game is charming and unique, a shining example of just what cane be done with games.
Plus, GameStop offers used copies at a price point of $15, so you have even less excuse to pass it up.
Play, save, and enjoy. See you next week.

--Kotaro

Friday, February 11, 2011

Left 4 Dead 2

Platform: PC (Windows/Mac)
Genre: First-Person Shooter
Developer: Valve Corporation
Publisher: Valve Corporation
Release: 17 November 2009
Rating: Mature
Price: $20

If you ask me, Valve has not made a single bad game. So it follows that Left 4 Dead 2 is good. Actually, it's great. Valve deserves some kind of award for creating two of the best teamwork-based games out there (L4D2 and Team Fortress 2). There's not much to say about Left 4 Dead 2, since it's remarkably simple. Up to four players can play as four "survivors" (with AI controlling those unclaimed) who have to fight their way through a variety of campaigns after the zombie apocalypse. There's a pretty good variety of weapons to choose from, which is the biggest improvement over the first Left 4 Dead, which only had a handful. Only by working together with your allies will you be able to survive the innumerable hordes of zombies that will come after you.
There's also a Versus mode, where some players control the zombies instead, and try to kill off the survivors. There's actually a fun kind of satisfaction in leaping out of nowhere and clawing your hapless victim's face off.
If you like first-person shooters--and Valve's in particular--the download on Steam is priced at $20, so you should really go check it out.
Play, save, and enjoy. See you next week.

--Kotaro

Saturday, February 5, 2011

Gamers without Borders: Episode 2



I appeared as a guest (one of three) on this episode of "Gamers without Borders," so I figured I'd share it here. Enjoy.

--Kotaro

Pennypincher's Corner I: Cave Story

Platform: PC
Genre: Action-Platformer
Developer: Studio Pixel
Publisher: Studio Pixel
Release: 20 December 2004

Cave Story is notable in that it was made by one person over the course of five years. It was a labor of love, and it shows. Cave Story is brilliant, and is in fact more well-made than many AAA titles. An updated version is available for download on WiiWare, but the original PC version of the game remains free.
As for the plot, the main character wakes up in a cave with amnesia, and saying anything more would be a spoiler. Half the fun of the game is simply figuring out what happened that lead up to the events occurring in-game. A brilliant cast of characters and lots of nice world-building make it a very worthwhile plot, as well.
Gameplay? Excellent. Comparisons have been drawn to Metroid, which is rather appropriate; the biggest difference from Metroid is in difficulty. Cave Story starts out rather easy, but quickly becomes downright brutal. And if you want the good ending, you have to work for it (you will not get the good ending your first time through, so don't worry about it and just enjoy the game).
While flawed (but isn't every game?), Cave Story is a game certainly worth experiencing. It can be downloaded here.

--Kotaro

Friday, February 4, 2011

Chrono Trigger DS

Platform: Nintendo DS
Genre: RPG
Developer: Square Enix
Publisher: Square Enix
Release: 25 November 2008
Rating: Everyone 10+
Price: $15

What can I say about Chrono Trigger? It remains one of my favorite RPGs of all time. Lighthearted and clever, it is one of Square's best works, beating out any given Final Fantasy game (aside from VI, but that's another matter entirely). The game sports a smartly-written time travel plot with a cast of well-developed characters. The DS version has everything that made the original Super Nintendo game a classic, as well as the improvements made in the PlayStation remake. But what makes it the best version overall is that it's portable. Admittedly, the additions made to this version (the Hidden Sanctum, Dimensional Vortices, and Monster Arena) are vestigal at best and boring at worst, but they're completely optional and very easy to just pass by without a second thought. At its heart, Chrono Trigger remains at the apex of classic SNES RPGs. Instead of artificially lengthening the game with forced level grinding or pointless fetch-quests, Square used the extra space on the cartridge to give the game excellent graphics for the time (which still stand up well; it looks right at home on the DS), a slew of impressive tag-team attacks you can use, and twelve different endings. It was also the first game to feature a New Game + feature, which many games since have copied.
If you've never played Chrono Trigger, you owe it to yourself to check it out. And even if you have, the DS remake is easily the best version of the game to date, and a fantastic addition to your library.
Best of all, it will only cost you $15.
Play, save, and enjoy. See you next week.

--Kotaro